Seguimos recibiendo avances (rumores) del próximo codex en llegar que como sabéis es el codex Tau.
Desde Dakka Dakka tenemos este listado de puntos con cambios al alza y a la baja de multitud de cosas. Os dejo señalados en negro los más significativos e interesantes:
Breacher -1
Strike Team -1
Devilfish -21
Riptide -24
Gun Drone +4
MV Shield Drone +2
Broadside -20
Skyray -19
Hammerhead -17
Piranha -6
Aunshi +8
Aunva +20
Airburst -2
Burst Cannon -2
Cluster Rocket -36
Fusion Collider -9
Heavy Burst Cannon – 20
Heavy Rail Rifle -28
High-yield Missile Pod-16
Ion Accel -42
Ion Cannon -20
Smart Missile System -5
Supremacy Rail gun -19
Advanced Targeting System (Ghostkeel , SS, Riptide) 18
Advanced Targeting System (all others ) +4
Counterfire Defense +5
Early Warning Override (Ghostkeel, SS, Riptide) 10
Early Warning Override (all others) -3
Multi tracker (all) 10
shield gen (ss) 40
shield gen (all others including ghostkeel now) 8
Iridium 15
Seeker Missiles S8 -2 D6 dmg
Cyclic Ion Blaster 3 shots instead of D3 . Overcharge mode.
Cyclic Ion Raker 6 shots instead of D6 . Overcharge mode.
Heavy Burst Cannon (one profile only now ) 36″ 12 shots S6 -1 2dmg
High Intensity Plasma Rifle (new) 30″ RF1 6 -4 1
Ion Accelerator ( only normal and overcharge )
-72″ Heavy D6 S8 -3 d3dmg
-72″ Heavy D6 S9 -3 3dmg (self mortal wound on roll of 1)
Ion Cannon D6 instead of D3 perm for overcharged.
Ion Rifle (overcharged) 2dmg instead of 1
Longshot pulse. On a wound roll of 6, additional 1 Mortal Wound dmg.
Pulse Driver Cannon D6 instead of D3
Más o menos se entiende todo sin traducir. Si hay alguna duda dejarla en los comentarios y os lo traducimos.